Projects

Personal projects spanning procedural tooling, 3D character and environment art, and traditional artwork.

Honey Lemon Room

Honey Lemon Room

A cozy stylized bedroom environment built in Unreal Engine.

3d unreal maya
Procedural Mushroom Tool

Procedural Mushroom Tool

A Houdini-based procedural tool for generating stylized mushrooms with space colonization-driven growth animation.

project houdini vex
Alala, Female Warrior

Alala, Female Warrior

For my first ZBrush character, I wanted to create a strong heroine. I used the aesthetic of a native inspired warrior from a far away land and combined it with the armor from the Dora Milaje in Black Panther.

3d zbrush maya
Dwarf Character

Dwarf Character

A stylized dwarf character sculpted in ZBrush, retopologized in Maya, and textured in Substance Painter.

3d zbrush maya
L-System Apple Tree

L-System Apple Tree

A procedural apple tree generator built with WebGL and TypeScript using L-System algorithms.

project code webgl
Procedural Flower Tool

Procedural Flower Tool

A Houdini-based procedural tool for generating customizable stylized flowers with art-directable parameters.

project houdini vex
Sigrid, Space Elf

Sigrid, Space Elf

A stylized space elf character modeled and sculpted with detailed costume design and expressive features.

3d zbrush maya
Mini Minecraft

Mini Minecraft

A C++ and OpenGL recreation of Minecraft featuring procedural terrain generation, multithreaded chunk loading, and a dynamic day/night sky system.

project code opengl
Cozy Reading Nook

Cozy Reading Nook

A stylized character and environment — Frank, a domesticated Anton Ego, reading in his cozy nook on a snowy winter night.

3d maya zbrush
Sketchbook

Sketchbook

My personal explorations in digital art and on paper. I'm most fascinated by drawing figures, and studying color and light.

digital traditional