Projects
Personal projects spanning procedural tooling, 3D character and environment art, and traditional artwork.
Honey Lemon Room
A cozy stylized bedroom environment built in Unreal Engine.
Procedural Mushroom Tool
A Houdini-based procedural tool for generating stylized mushrooms with space colonization-driven growth animation.
Alala, Female Warrior
For my first ZBrush character, I wanted to create a strong heroine. I used the aesthetic of a native inspired warrior from a far away land and combined it with the armor from the Dora Milaje in Black Panther.
Dwarf Character
A stylized dwarf character sculpted in ZBrush, retopologized in Maya, and textured in Substance Painter.
L-System Apple Tree
A procedural apple tree generator built with WebGL and TypeScript using L-System algorithms.
Procedural Flower Tool
A Houdini-based procedural tool for generating customizable stylized flowers with art-directable parameters.
Sigrid, Space Elf
A stylized space elf character modeled and sculpted with detailed costume design and expressive features.
Mini Minecraft
A C++ and OpenGL recreation of Minecraft featuring procedural terrain generation, multithreaded chunk loading, and a dynamic day/night sky system.
Cozy Reading Nook
A stylized character and environment — Frank, a domesticated Anton Ego, reading in his cozy nook on a snowy winter night.
Sketchbook
My personal explorations in digital art and on paper. I'm most fascinated by drawing figures, and studying color and light.