Personal projects spanning procedural tooling, 3D character and environment art, and traditional artwork.
A Houdini-based procedural tool for generating stylized mushrooms with space colonization-driven growth animation.
A procedural apple tree generator built with WebGL and TypeScript using L-System algorithms.
A Houdini-based procedural tool for generating customizable stylized flowers with art-directable parameters.
A C++ and OpenGL recreation of Minecraft featuring procedural terrain generation, multithreaded chunk loading, and a dynamic day/night sky system.
A cozy stylized bedroom environment built in Unreal Engine.
For my first ZBrush character, I wanted to create a strong heroine. I used the aesthetic of a native inspired warrior from a far away land and combined it with the armor from the Dora Milaje in Black Panther.
A stylized character and environment — Frank, a domesticated Anton Ego, reading in his cozy nook on a snowy winter night.
A stylized space elf character modeled and sculpted with detailed costume design and expressive features.
A stylized dwarf character sculpted in ZBrush, retopologized in Maya, and textured in Substance Painter.
My personal explorations in digital art and on paper. I'm most fascinated by drawing figures, and studying color and light.