A collection of personal projects, procedural tools, creative experiments, and fun builds I've worked on.
A cozy stylized bedroom environment built in Unreal Engine.
A Houdini-based procedural tool for generating stylized mushrooms with space colonization-driven growth animation.
A procedural apple tree generator built with WebGL and TypeScript using L-System algorithms.
A Houdini-based procedural tool for generating customizable stylized flowers with art-directable parameters.
A C++ and OpenGL recreation of Minecraft featuring procedural terrain generation, multithreaded chunk loading, and a dynamic day/night sky system.