About Me
Based in San Francisco, I specialize in real-time graphics, procedural tools, and pipeline development for games, VR/AR, and simulation.
I was drawn to computer graphics through storytelling, creative expression, and the power of technology. In this rapidly evolving field, I'm excited to explore AI tooling and continue learning every day.
In my spare time, I enjoy painting, playing board games, and improving my volleyball skills :)
What I Do
Real-Time Graphics & VR/AR — Building immersive experiences and dynamic lighting systems for platforms like Meta Horizon.
Procedural Tools & Pipelines — Developing custom Unreal Engine pipelines for asset processing, world generation, and content optimization.
Artist Tooling — Shipping tools that increase efficiency and empower creative teams to do their best work.
Background
University of Pennsylvania
BSE Computer Science, Digital Media Design
Experience
Meta Applied Intuition ILMxLAB Marvel Studios Apple
Skills & Tools
Languages
C/C++ Python HLSL OpenGL Blueprints JavaScript
Tools
Unreal Engine Houdini Maya Substance Photoshop
Workflow
Git Perforce YAML