Sam Lee

About Me

Based in San Francisco, I specialize in real-time graphics, procedural tools, and pipeline development for games, VR/AR, and simulation.

I was drawn to computer graphics through storytelling, creative expression, and the power of technology. In this rapidly evolving field, I'm excited to explore AI tooling and continue learning every day.

In my spare time, I enjoy painting, playing board games, and improving my volleyball skills :)

What I Do

Real-Time Graphics & VR/AR — Building immersive experiences and dynamic lighting systems for platforms like Meta Horizon.
Procedural Tools & Pipelines — Developing custom Unreal Engine pipelines for asset processing, world generation, and content optimization.
Artist Tooling — Shipping tools that increase efficiency and empower creative teams to do their best work.

Background

University of Pennsylvania

BSE Computer Science, Digital Media Design

Experience

Meta Applied Intuition ILMxLAB Marvel Studios Apple

Skills & Tools

Languages

C/C++ Python HLSL OpenGL Blueprints JavaScript

Tools

Unreal Engine Houdini Maya Substance Photoshop

Workflow

Git Perforce YAML